Research Participation


Participation for primary & secondary schools

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In 2019 we will commence three studies aimed at investigating the impact of screen use on the socio-emotional development of children and adolescents, as well as on family relationships. Broadly, the studies aim to begin to answer questions about kids and screentime, such as

1) Does frequent or sustained use of social media contribute to anxiety and depression in adolescents?

2) What are the similarities and differences in perceptions of smartphone use of young           people, their parents, and their teachers?

3) Can issues associated with young person ownership of a smartphone (e.g., family conflict, poor academic performance, decreased wellbeing) be mediated by implementing community-based collective impact interventions?

4) How have social and cultural norms surrounding the use of smartphones changed? What is considered ‘normal use’ and what is ‘problematic’ or ‘inappropriate use’?

5) Is there longitudinal evidence of whether sustained excess screen time has developmental implications for children and/or adolescents?

For more information, please contact the BlackScreens team here

 

 

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Does using a smartphone make you happy? Investigating the relationship between smartphone use and mood.

This study is for people who use a smartphone, either iOS (Apple) or Android.

The study involves completing some survey questions about personality and smartphones use, as well as installing an app on your phone.

The app will send you a series of very short surveys (1-2 minutes) several times per day for 10 days. The short surveys will ask you questions about how (or if) you have used your smartphone in the last hour, as well as questions about your mood.

We hope to identify whether there is a clear relationship between smartphone use and mood by looking at daily fluctuations in both.

This study has a prize draw for five $100 Coles Myer vouchers to acknowledge our appreciation of the contribution of time made by participants.

 


Quantifying smartphone use: Comparing smartphone users' objective and self-reported smartphone usage patterns

Study 3 is designed to see how well we can estimate the time we spend on our smartphones.

Have you ever had the realisation that you have been down a smartphone rabbit hole for longer than you had intended? We would like to know if people spend a lot more time on their phones than they even realise.

This study uses a third party app called Rescue Time. This study will pilot the process of obtaining actual usage data from smartphones to compare with the users self-reported usage estimates.

This study has a prize draw for five $100 Coles Myer vouchers to acknowledge our appreciation of the contribution of time made by participants.

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